27 Sep
2019
27 Sep
'19
4:43 p.m.
If scaling occurs in D3D12 we'd see the lines on Windows, but instead they are beyond the bottom and right display edges. On Sat, 28 Sep 2019, 1:48 AM Henri Verbeet <hverbeet(a)gmail.com> wrote:
The real question though is what happens on Windows. E.g. for d3d9, what happens is that the content is stretched to the window size on Present().