22 Jul
2021
22 Jul
'21
9:12 a.m.
On Mon, 19 Jul 2021 at 09:22, Conor McCarthy <conor.mccarthy6(a)bigpond.com> wrote:
@@ -2586,8 +2582,10 @@ static void vkd3d_dxbc_compiler_emit_descriptor_binding_for_reg(struct vkd3d_dxb enum vkd3d_shader_resource_type resource_type, bool is_uav_counter) { struct vkd3d_shader_descriptor_binding binding; + unsigned int binding_base_idx; /* Value not used. */
Why introduce the "binding_base_idx" parameter in this patch if we're going to ignore it?