On Wed, Sep 2, 2020 at 9:30 PM Paul Gofman <pgofman(a)codeweavers.com> wrote:
Signed-off-by: Paul Gofman <pgofman(a)codeweavers.com> --- dlls/d3dcompiler_43/tests/reflection.c | 267 ++++++++++++++++--------- 1 file changed, 175 insertions(+), 92 deletions(-)
@@ -1204,31 +1228,57 @@ static void test_reflection_bound_resources(const DWORD *blob, const D3D11_SHADE { pdesc = &result[i];
- hr = ref11->lpVtbl->GetResourceBindingDesc(ref11, i, &desc); - ok(hr == S_OK, "GetResourceBindingDesc(%u) failed, got %x, expected %x\n", i, hr, S_OK); - - ok(!strcmp(desc.Name, pdesc->Name), "GetResourceBindingDesc(%u) Name failed, got \"%s\", expected \"%s\"\n", - i, desc.Name, pdesc->Name); - ok(desc.Type == pdesc->Type, "GetResourceBindingDesc(%u) Type failed, got %x, expected %x\n", - i, desc.Type, pdesc->Type); - ok(desc.BindPoint == pdesc->BindPoint, "GetResourceBindingDesc(%u) BindPoint failed, got %u, expected %u\n", - i, desc.BindPoint, pdesc->BindPoint); - ok(desc.BindCount == pdesc->BindCount, "GetResourceBindingDesc(%u) BindCount failed, got %u, expected %u\n", - i, desc.BindCount, pdesc->BindCount); + hr = ref11->lpVtbl->GetResourceBindingDesc(ref11, i, &desc11); + ok(hr == S_OK, "Got unexpected hr %x, i %u.\n", hr, i); + + ok(!strcmp(desc11.Name, pdesc->Name), "Got unexpected Name \"%s\", i %u.\n", desc11.Name, i); + ok(desc11.Type == pdesc->Type, "Got unexpected Type %#x, i %u.\n", desc11.Type, i); + ok(desc11.BindPoint == pdesc->BindPoint, "Got unexpected BindPoint %u, i %u.\n", desc11.BindPoint, i); + ok(desc11.BindCount == pdesc->BindCount, "Got unexpected BindCount %u, i %u.\n", desc11.BindCount, i); #if D3D_COMPILER_VERSION expected = pdesc->uFlags; #else expected = 0; todo_wine_if(pdesc->uFlags) #endif - ok(desc.uFlags == expected, "(%u): Got unexpected uFlags %#x, expected %#x.\n", - i, desc.uFlags, expected); - ok(desc.ReturnType == pdesc->ReturnType, "GetResourceBindingDesc(%u) ReturnType failed, got %x, expected %x\n", - i, desc.ReturnType, pdesc->ReturnType); - ok(desc.Dimension == pdesc->Dimension, "GetResourceBindingDesc(%u) Dimension failed, got %x, expected %x\n", - i, desc.Dimension, pdesc->Dimension); - ok(desc.NumSamples == pdesc->NumSamples, "GetResourceBindingDesc(%u) NumSamples failed, got %u, expected %u\n", - i, desc.NumSamples, pdesc->NumSamples); + ok(desc11.uFlags == expected, "Got unexpected uFlags %#x, i %u.\n", desc11.uFlags, i); + ok(desc11.ReturnType == pdesc->ReturnType, "Got unexpected ReturnType %#x, i %u.\n", desc11.ReturnType, i); + ok(desc11.Dimension == pdesc->Dimension, "Got unexpected Dimenstion %#x, i %u.\n", desc11.Dimension, i); + ok(desc11.NumSamples == pdesc->NumSamples, "Got unexpected NumSamples %u, i %u.\n", desc11.NumSamples, i); + + if (ref12) + { + memset(&desc12, 0, sizeof(desc12)); + desc12.Space = 0xdeadbeef; + desc12.uID = 0xdeadbeef; + + hr = ref12->lpVtbl->GetResourceBindingDescByName(ref12, pdesc->Name, &desc12); + ok(hr == S_OK, "Got unexpected hr %x, i %u.\n", hr, i);
Did you mean to test GetResourceBindingDesc() here instead, mirroring the test above?
+ + ok(!strcmp(desc12.Name, pdesc->Name), "Got unexpected Name \"%s\", i %u.\n", desc12.Name, i); + ok(!memcmp(&desc12.Type, &desc11.Type, sizeof(desc11) - offsetof(D3D11_SHADER_INPUT_BIND_DESC, Type)), + "D3D11 and D3D12 descs do not match.\n"); + ok(desc12.Space == pdesc->Space, "Got unexpected Space %u, i %u.\n", desc12.Space, i); + ok(desc12.uID == pdesc->uID, "Got unexpected uID %#x, i %u.\n", desc12.uID, i); + + memset(&desc12, 0, sizeof(desc12)); + desc12.Space = 0xdeadbeef; + desc12.uID = 0xdeadbeef; + hr = ref12_from_d3d11->lpVtbl->GetResourceBindingDescByName(ref12_from_d3d11, pdesc->Name, &desc12); + ok(hr == S_OK, "Got unexpected hr %x, i %u.\n", hr, i); + + ok(!strcmp(desc12.Name, pdesc->Name), "Got unexpected Name \"%s\", i %u.\n", desc12.Name, i); + ok(!memcmp(&desc12.Type, &desc11.Type, sizeof(desc11) - offsetof(D3D11_SHADER_INPUT_BIND_DESC, Type)), + "D3D11 and D3D12 descs do not match.\n"); + /* Native d3dcompiler_47 returns the same interface pointer when queried for ID3D12ShaderReflection + * from ID3D11ShaderReflection. Space field still gets the correct value on x64 due to + * D3D11_SHADER_INPUT_BIND_DESC padding. */ + expected = offsetof(D3D12_SHADER_INPUT_BIND_DESC, Space) < sizeof(D3D11_SHADER_INPUT_BIND_DESC) + ? pdesc->Space : 0xdeadbeef; + ok(desc12.Space == expected, "Got unexpected Space %u, i %u.\n", + desc12.Space, i); + ok(desc12.uID == 0xdeadbeef, "Got unexpected uID %#x, i %u.\n", desc12.uID, i);
I wonder if it makes sense to have the opposite test in Wine too: ref11_from_d3d12, passing in a D3D12_SHADER_INPUT_BIND_DESC pointer (with a cast) to make sure not to write over some other variable.