-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Am 2015-06-19 um 11:06 schrieb Henri Verbeet:
You can still use the the GLSL shader backend with e.g. fixed function fragment processing with some level of success. The level success with that is quite high actually. I use this to test the nvts / nvrc backends when I touch something that might have an impact there. I prefer to keep unexpected mixes of shader / vertex / fragment pipelines working.
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