On Tue, Aug 13, 2019 at 10:55 PM Zebediah Figura <zfigura(a)codeweavers.com> wrote:
Signed-off-by: Zebediah Figura <zfigura(a)codeweavers.com> --- v2: don't drop all of the struct initializer elements on the floor
dlls/d3dcompiler_43/d3dcompiler_private.h | 6 + dlls/d3dcompiler_43/hlsl.y | 269 ++++++++++++---------- dlls/d3dcompiler_43/utils.c | 45 +--- 3 files changed, 155 insertions(+), 165 deletions(-)
@@ -315,7 +313,7 @@ enum loop_type };
static struct list *create_loop(enum loop_type type, struct list *init, struct list *cond, - struct hlsl_ir_node *iter, struct list *body, struct source_location *loc) + struct list *iter, struct list *body, struct source_location *loc) { struct list *list = NULL; struct hlsl_ir_loop *loop = NULL; @@ -345,15 +343,15 @@ static struct list *create_loop(enum loop_type type, struct list *init, struct l goto oom;
if (type != LOOP_DO_WHILE) - list_add_tail(loop->body, &cond_jump->node.entry); + list_move_tail(loop->body, cond);
Should this use cond_jump? Right now cond_jump seems unused and cond is freed at the end of the function. FWIW cond_jump is really a misnomer, it's a struct hlsl_ir_if *.
list_move_tail(loop->body, body);
if (iter) - list_add_tail(loop->body, &iter->entry); + list_move_tail(loop->body, iter);
if (type == LOOP_DO_WHILE) - list_add_tail(loop->body, &cond_jump->node.entry); + list_move_tail(loop->body, cond);
Same.
diff --git a/dlls/d3dcompiler_43/utils.c b/dlls/d3dcompiler_43/utils.c index 1dea5ba5bf8..8f069b17ec7 100644 --- a/dlls/d3dcompiler_43/utils.c +++ b/dlls/d3dcompiler_43/utils.c @@ -1277,10 +1277,13 @@ static struct hlsl_type *expr_common_type(struct hlsl_type *t1, struct hlsl_type static struct hlsl_ir_node *implicit_conversion(struct hlsl_ir_node *node, struct hlsl_type *type, struct source_location *loc) { + struct hlsl_ir_expr *cast; if (compare_hlsl_types(node->data_type, type)) return node; TRACE("Implicit conversion of expression to %s\n", debug_hlsl_type(type)); - return &new_cast(node, type, loc)->node; + if ((cast = new_cast(node, type, loc))) + list_add_after(&node->entry, &cast->node.entry); + return &cast->node; }
Nitpick, can you leave a blank line between the declarations and the code? Aside from those points, I like the patch and the IR flattening in particular. Nice job!