-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Am 2015-03-30 um 11:09 schrieb Henri Verbeet:
but I get the impression your intention is to use this for the blitter interface in general I don't plan to use it for the interface, this will continue to use struct wined3d_surface for now. I only intend to use this in the internal structures in the blitter implementation.
My short term goal is to handle color keying in shaders (blit and fixed function draws) so we can remove the offscreen -> render target blit code in surface_blt_special. -----BEGIN PGP SIGNATURE----- Version: GnuPG v2 iQIcBAEBAgAGBQJVGSNtAAoJEN0/YqbEcdMw1+QP/3RHJoWfWf/3Nari+TtHleLG i+OBNASMnRk96YaeqX/MMUQhPdCb4RkJ/y2CUn7q7D3a9RUtKv/6hbY+cNIcPFef pZDRvWfCLLyD1Sha6iiWN0d4WZ54gAmxdIkkTV1ZTtQSMxAmBoPgSiu07+MaXvRx KnJovthe/CUYLOhNNfXgTNrwiebwG3GBJJaEVpSMlmc35D7WVljeohGxmyuyRUrI zEpEV4CNrSDfzjf5HpPN5/XU15QDzWgLaoglalR9WSZQEY9EY45263ojJsw0fpvw 5324Cb5sbr7DvLjuUHADX+U5+wTiW/xOSn01soNWkXBv5IDnIVlpyAJChSL89GtD /dxpn8G3fXzC55j1BYzAQBAsDFF6dsUXN5izLF2Dk1I3LFkhvuHJTi03OIHvrNAt vc34qsaMo2HTKKFXeeX2Tst3swZ2JBWCLtxm/2JE1a+lCNq3Eq29belDrOizNzEm 38veuMlH9YpLg8KdbfQIkN7Kph8g5HoKp4ay1g2TKOGl4Rd/uSW9v+pvAEkLIEEd 85ih5Tll0oLGwQSAMzG0sUh1cKFLRVwy/ZD3lxNybnSBR507QbQY5a0YOjSSu1tj LG2djSGlVaaYXNZJDl6hmsV9konxcCW4fo2pqjsfJ29z03/c3Yqu8MpnTeZCswAt El23c1p0qxUszIHjwzq/ =bKGc -----END PGP SIGNATURE-----