7 Nov
2007
7 Nov
'07
1:10 a.m.
Am Dienstag, 6. November 2007 23:41:40 schrieb Allan Tong:
On 11/6/07, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
+ /* Don't do any register mapping magic if it is not needed, or if we can't + * achive anything anyway + */ + if(highest_reg_used < (GL_LIMITS(glsl_varyings) / 4) || + num_regs_used >= (GL_LIMITS(glsl_varyings) / 4) ) { + if(num_regs_used >= (GL_LIMITS(glsl_varyings) / 4)) {
Should it not be "num_regs_used > (GL_LIMITS(glsl_varyings) / 4)"? yes, I think you are right. Thanks for spotting this