2016-01-04 22:37 GMT+01:00 Stefan Dösinger <stefandoesinger(a)gmail.com>:
Am 04.01.2016 um 14:11 schrieb Henri Verbeet <hverbeet(a)codeweavers.com>:
This fixes commit b0d4502c29941c31108a53d6c23f9e23196fb7ec. I asked Riccardo about this init change in an earlier version, and afair he said creating cubemaps without a device crashes on some Windows drivers. I can't find the exchange in the archives, it was probably on IRC. Riccardo, do you remember why you made this change?
Hello Stefan, Unfortunately I don't keep logs and I cannot remember exactly but that was done to fix a crash in a test bot or a Windows XP VirtualBox VM (can't remember exactly). In case of the bot, I guess it has either been fixed or some other change in the ddraw test code correctly identifies the buggy driver? Ciao, Riccardo
- if ((test_data[i].caps2 & DDSCAPS2_CUBEMAP) - && !(device_desc.dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_CUBEMAP)) - { - skip("Device does not support cubemaps.\n"); - continue; - } You're creating cubemaps without checking for support now.