3 Mar
2010
3 Mar
'10
4:14 a.m.
On 2 March 2010 20:28, Roderick Colenbrander <thunderbird2k(a)gmail.com> wrote:
+ idx = getFmtIdx(WINED3DFMT_P8_UINT); + gl_info->gl_formats[idx].color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_P8);
Strictly speaking this should be behind the extension check for paletted textures. Also, you have a couple of trailing spaces.