It cannot be called while recording a stateblock. Signed-off-by: Zebediah Figura <z.figura12(a)gmail.com> --- dlls/wined3d/device.c | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c index c90cbdbe10..a399d24065 100644 --- a/dlls/wined3d/device.c +++ b/dlls/wined3d/device.c @@ -2291,15 +2291,14 @@ static void wined3d_device_set_shader_resource_view(struct wined3d_device *devic return; } - prev = device->update_state->shader_resource_view[type][idx]; + prev = device->state.shader_resource_view[type][idx]; if (view == prev) return; if (view) wined3d_shader_resource_view_incref(view); - device->update_state->shader_resource_view[type][idx] = view; - if (!device->recording) - wined3d_cs_emit_set_shader_resource_view(device->cs, type, idx, view); + device->state.shader_resource_view[type][idx] = view; + wined3d_cs_emit_set_shader_resource_view(device->cs, type, idx, view); if (prev) wined3d_shader_resource_view_decref(prev); } -- 2.17.1