is_pow2 was in util.c, then remove. That's why I put then in texture.c. But that's better to put them in util.c just in case there are used from another part. BTW, is your name Paulo, Jéremie or David ? ;-) paulo lesgaz a écrit :
Maybe this function should be in util.c.
A+
David
--- En date de : *Lun 19.4.10, Henri Verbeet /<hverbeet(a)gmail.com>/* a écrit :
De: Henri Verbeet <hverbeet(a)gmail.com> Objet: Re: [PATCH] d3dx9_36: Implement D3DXCheckTextureRequirements + tests À: wine-devel(a)winehq.org Date: Lundi 19 avril 2010, 11h43
On 19 April 2010 09:43, Christian Costa <titan.costa(a)wanadoo.fr </mc/compose?to=titan.costa(a)wanadoo.fr>> wrote: > +BOOL is_pow2(UINT num) > +{ > + UINT i; > + > + if (!num) return FALSE; > + for (i = 0; num >> 1; i++) num >>= 1; > + > + return (num << i) == num; > +} This should at least be static. You can also just replace it with "return !(num & (num - 1));". You don't care about 0, since you already check that earlier in D3DXCheckTextureRequirements(). make_pow2() can probably be simplified as well.
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