27 Jun
2006
27 Jun
'06
2:08 a.m.
http://source.winehq.org/git/?p=wine.git;a=commit;h=2122026713baa31809318160... This patch breaks most of the DirectX 8 SDK Direct3D samples (Billboard, ClipMirror, Cull, etc.). It seems like most of the samples that use Shaders work fine, but those that don't are broken (misplaced vertices, etc.).