From d02d16f5469f699a8b36f1104219c0abbd23bc4e Mon Sep 17 00:00:00 2001
From: Vincent Pelletier <vincent@kjs.(none)>
Date: Sun, 28 Dec 2008 14:50:09 +0100
Subject: Make WARN about oversized texture output surface and texture size.

---
 dlls/wined3d/surface.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 67097ac..a306f2c 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -3865,7 +3865,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_PrivateSetup(IWineD3DSurface *iface) {
         3:    WARN and return WINED3DERR_NOTAVAILABLE;
         4: Create the surface, but allow it to be used only for DirectDraw Blts. Some apps(e.g. Swat 3) create textures with a Height of 16 and a Width > 3000 and blt 16x16 letter areas from them to the render target.
         */
-        WARN("(%p) Creating an oversized surface\n", This);
+        WARN("(%p) Creating an oversized surface: %ux%u (texture is %ux%u)\n", This, This->pow2Width, This->pow2Height, This->currentDesc.Width, This->currentDesc.Height);
         This->Flags |= SFLAG_OVERSIZE;
 
         /* This will be initialized on the first blt */
-- 
1.5.6.5

