20 Jun
2013
20 Jun
'13
11:01 a.m.
On 20 June 2013 12:17, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
@@ -4250,7 +4250,12 @@ static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid, wined3d_mutex_lock(); hr = d3d_device_create(ddraw, surface_impl, 2, &device_impl, NULL); if (SUCCEEDED(hr)) + { *device = &device_impl->IDirect3DDevice2_iface; + hr = IDirect3DDevice2_SetRenderState(*device, D3DRENDERSTATE_SPECULARENABLE, TRUE); + if (FAILED(hr)) + ERR("SetRenderState failed\n"); + } Why not do this together with the other render state setup in d3d_device_init()?