15 Jun
2021
15 Jun
'21
9:52 p.m.
On Mon, 14 Jun 2021 at 05:27, Conor McCarthy <cmccarthy(a)codeweavers.com> wrote:
@@ -9818,6 +10142,8 @@ static void test_shader_instructions(void) return; command_list = context.list; queue = context.queue; + /* Float64 instructions are not supported and pipeline state creation will fail. */ + test_shader_float64 = is_shader_float64_supported(context.device) && vkd3d_test_platform_is_windows();
If that's the case, we should just handle pipeline state creation failures, and add appropriate todos, instead of using vkd3d_test_platform_is_windows() here.