25 Nov
2016
25 Nov
'16
3:05 p.m.
On 25 November 2016 at 12:17, Józef Kucia <jkucia(a)codeweavers.com> wrote:
Signed-off-by: Józef Kucia <jkucia(a)codeweavers.com> ---
The "ps_many_resources_code" shader bytecode is very big because texture resources cannot be indexed and the loop is unrolled.
--- dlls/d3d11/tests/d3d11.c | 221 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 221 insertions(+)
This doesn't work here. In particular: fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #5: fixme:d3d_shader:print_glsl_info_log error: Too many fragment shader texture samplers ... fixme:d3d:context_bind_shader_resources Shader 0x18bb10 needs 21 samplers, but only 16 are supported.