16 Oct
2005
16 Oct
'05
9:02 p.m.
--- Stefan Dösinger <stefandoesinger(a)gmx.at> wrote:
Vertex buffers hold arrays of vertex (and possibly other) data, the stride is the size of the vertex + data stucture in bytes. Thanks for the explanation :)
Do you know any useable API documentation for Direct3D7? I can't find anything on msdn, only some fragments.
Nope, I've done a bit of googling and can't find anything, not even someone with the SDK. Oliver ___________________________________________________________ To help you stay safe and secure online, we've developed the all new Yahoo! Security Centre. http://uk.security.yahoo.com