-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA256 Am 2015-11-04 um 13:29 schrieb Stefan Dösinger:
The behavior of your new code is correct, it matches that of windows. You can set color keys (and presumably palettes, etc) on cube map faces that aren't the root surface and aren't sublevels. Btw, I don't think we care about how two conflicting color keys etc on a cube texture behave in draws or blits. I guess that everything except positive X is ignored, or maybe used in blits only. Or it causes a bluescreen, that wouldn't be the first time... -----BEGIN PGP SIGNATURE----- Version: GnuPG v2
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