21 Aug
2012
21 Aug
'12
4:49 a.m.
Alexandre Goujon <ale.goujon(a)gmail.com> writes:
As part of their copy protection, some games use some ioctl's to check some physical attributes. Unfortunately, when using the loop device, some ioctl fail (like IOCTL_SCSI_GET_ADDRESS). A simple fix is to use /path/to/the/file.ISO instead of /dev/loopX.
Several places depend on this being a device. Besides, failing to get the SCSI address of a loop mount seems like correct behavior to me. -- Alexandre Julliard julliard(a)winehq.org