25 Jan
2021
25 Jan
'21
2:08 p.m.
On Thu, 21 Jan 2021 at 20:14, Rémi Bernon <rbernon(a)codeweavers.com> wrote:
Same here, although I wasn't sure what the !enable_debug_layer case is doing there. The D3D11 interface is supposed to be disabled anyway, so setting the PS sampler is a no-op, right?
"enable_debug_layer" checks are generally for calls that introduces failures or crashes when the debug layer is enabled.