24 May
2017
24 May
'17
2:08 p.m.
Am 2017-05-24 um 15:49 schrieb Masanori Kakura:
+ for (j = 0; j < layer_count; ++j) + { + wined3d_cs_emit_blt_sub_resource(cs, + &dst_texture->resource, j * dst_level_count + i, &box, + &src_texture->resource, j * src_level_count + i + src_skip_levels, &box, + 0, NULL, WINED3D_TEXF_POINT); + } I don't like emitting new operations in the CS handler instead of doing the actual operation. Maybe this can be avoided with some refactoring of wined3d_cs_exec_blt_sub_resource?