28 Apr
2009
28 Apr
'09
3:25 p.m.
2009/4/28 Stefan Dösinger <stefan(a)codeweavers.com>:
+ /* What good are texrect grad functions? I don't know, but GL_EXT_gpu_shader4 defines them. + * There is no GL_ARB_shader_texture_lod spec yet, so I don't know if they're defined there + */ So how are you using the extension without a spec?
+static void pshader_glsl_texldd(const struct wined3d_shader_instruction *ins) Please call this "shader_glsl_texldd".