4 Mar
2020
4 Mar
'20
3:17 p.m.
On Wed, 4 Mar 2020 at 03:26, Zebediah Figura <z.figura12(a)gmail.com> wrote:
- if (FAILED(hr = wined3d_light_state_set_light(&device->state.light_state, light_idx, light, &object))) - return hr; + if (FAILED(wined3d_light_state_set_light(&device->state.light_state, light_idx, light, &object))) + return; That doesn't look right.
It may also be worth splitting this patch, but that's up to you.