18 Nov
2013
18 Nov
'13
1:22 p.m.
On 18 November 2013 14:12, Stefan Dösinger <stefandoesinger(a)gmail.com> wrote:
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Am 2013-11-18 10:46, schrieb Henri Verbeet:
+ desc.pool = WINED3D_POOL_SYSTEM_MEM; Why did you use this pool instead of managed or dynamic default to allow a GL blit? I haven't tested this, but I suspect the WINEDDBLT_KEYSRC hack won't work in a software blit.
Mostly because the existing code used WINED3D_POOL_SCRATCH. It's also what we use for the logo texture, although arguably that could be changed as well. WINED3D_POOL_DEFAULT could work, but it would require some extra code to destroy the texture on resets.