On Wed, Feb 21, 2018 at 4:22 AM, Henri Verbeet <hverbeet(a)gmail.com> wrote:
On 20 February 2018 at 09:59, Roderick Colenbrander <thunderbird2k(a)gmail.com> wrote:
@@ -80,6 +80,7 @@ AC_ARG_WITH(sane, AS_HELP_STRING([--without-sane],[do not use SANE (scanner AC_ARG_WITH(tiff, AS_HELP_STRING([--without-tiff],[do not use TIFF])) AC_ARG_WITH(udev, AS_HELP_STRING([--without-udev],[do not use udev (plug and play support)])) AC_ARG_WITH(v4l, AS_HELP_STRING([--without-v4l],[do not use v4l1 (v4l support)])) +AC_ARG_WITH(vulkan, AS_HELP_STRING([--without-vulkan],[do not use vulkan])) [do not use Vulkan], I suppose.
+ [libvulkan ${notice_platform}development files not found, vulkan won't be supported.]) "Vulkan"
+static void *wine_vk_alloc_dispatchable_object(size_t size) +{ + struct wine_vk_dispatchable_object *object = heap_alloc(size); + + if (!object) + return NULL; + + /* Set special header for ICD loader. */ + ((struct wine_vk_base*)object)->loader_magic = VULKAN_ICD_MAGIC_VALUE; + + return object; +} struct wine_vk_dispatchable_object doesn't seem to add a lot. I.e.:
struct wine_vk_base *object;
if (!(object = heap_alloc(size))) return NULL;
object->loader_magic = VULKAN_ICD_MAGIC_VALUE;
return object;
It is simple right now. Long-term will become more involved (and may add wine_vk_alloc too) when adding VkAllocationCallbacks. Need to track more state like VkSystemAllocationScope, pointers back to user callbacks and a user object.
static VkResult WINAPI wine_vkCreateInstance(const VkInstanceCreateInfo *pCreateInfo, const VkAllocationCallbacks *pAllocator, VkInstance *pInstance) { - TRACE("%p %p %p\n", pCreateInfo, pAllocator, pInstance); - return vk_funcs->p_vkCreateInstance(pCreateInfo, pAllocator, pInstance); + VkInstance instance = NULL; I think "struct VkInstance_T *instance;" may be clearer, but perhaps it doesn't matter all that much.
Thanks for catching I intended to use _T when I need to look inside the object, but skipped this.