10 May
2006
10 May
'06
2:45 p.m.
On 10/05/06, Jason Green <jave27(a)gmail.com> wrote:
This patch splits the remaining ARB_vertex_program calls out of of the generate_base_shader function and adds the option to call GLSL routines instead. These new routines are disabled because USING_GLSL is defined as 0 in wined3d_private.h at the moment. It should remain 0 until everything is implemented, working well, and tested thoroughly. I think it would be best not to have USING_GLSL checks at several different places in the code. The function signatures are the same, so it wouldn't be that hard to just pass a pointer to the correct function.