23 Dec
2008
23 Dec
'08
12:30 p.m.
(Resent, originally sent to -patches... Sorry) If WINED3DRS_POINTSCALEENABLE is false and WINED3DRS_POINTSIZE render state is set to an invalid size, glPointSize will fail. This happens in "Black & White 2", causing log/stderr to be flooded with opengl errors. I'm not sure if this should be fixed here, or when setting state value. Also, maybe it should be avoided to double-check against opengl bounds when WINED3DRS_POINTSCALEENABLE is true. I would be happy to get some feedback on that patch. -- Vincent Pelletier