13 Jun
2019
13 Jun
'19
8:54 a.m.
On Mon, Jun 10, 2019 at 8:03 PM Henri Verbeet <hverbeet(a)gmail.com> wrote:
On Wed, 22 May 2019 at 12:27, Jactry Zeng <jzeng(a)codeweavers.com> wrote:
Based on idea from Matteo.
This change is probably ok. Assuming for the sake of argument that I don't have access to CodeWeavers' internal bug tracker though, why would we want to do this?
It turns out that D32_UNORM is never supported on d3d in practice. Exposing it might confuse applications, which is exactly what happens for the Steam version of Metal Slug (1, 2, 3 and X) and other games (mostly other NEOGEO ports). There are a number of issue reports for Proton related to this, e.g. https://github.com/ValveSoftware/Proton/issues/1173.