This works nicely for me. Spore displays correctly now with this patch and latest git. I also tried your test case on XP and it passed. On Sun, Aug 24, 2008 at 1:09 AM, Rico Schüller <kgbricola(a)web.de> wrote:
Hi,
this is the second try for this patch. I've renamed it because the previous description was wrong.
This patch adds a test for the initial scissorrect values and fixes the wrong behaviour in wine.
This solves partly bug 13988.
Cheers Rico
From 8f72f697284122cd3d691dc8927b127a888f6bde Mon Sep 17 00:00:00 2001 From: =?utf-8?q?Rico=20Sch=C3=BCller?= <kgbricola(a)web.de> Date: Sat, 23 Aug 2008 19:59:39 +0200 Subject: [PATCH] wined3d/d3d9: Set the initial scissorrect to the dimesions of the backbuffer from the first swapchain of the device
--- dlls/d3d9/tests/device.c | 104 +++++++++++++++++++++++++++++++++++++++++++++ dlls/wined3d/stateblock.c | 21 +++++++++ 2 files changed, 125 insertions(+), 0 deletions(-)
diff --git a/dlls/d3d9/tests/device.c b/dlls/d3d9/tests/device.c index 3164b81..a430248 100644 --- a/dlls/d3d9/tests/device.c +++ b/dlls/d3d9/tests/device.c @@ -2016,6 +2016,109 @@ static void test_display_formats() if(d3d9) IDirect3D9_Release(d3d9); }
+static void test_scissor_size(void) +{ + IDirect3D9 *d3d9_ptr = 0; + int i; + static const struct { + int winx; int winy; int backx; int backy; int backswap1x; int backswap1y; BOOL window; + } scts[] = { /* scissor tests */ + {800, 600, 640, 480, 1024, 768, TRUE}, + {800, 600, 640, 480, 1024, 768, FALSE}, + {640, 480, 800, 600, 1024, 768, TRUE}, + {640, 480, 800, 600, 1024, 768, FALSE}, + + {1024, 768, 640, 480, 800, 600, TRUE}, + {1024, 768, 640, 480, 800, 600, FALSE}, + {640, 480, 1024, 768, 800, 600, TRUE}, + {640, 480, 1024, 768, 800, 600, FALSE}, + + {1024, 768, 800, 600, 640, 480, TRUE}, + {1024, 768, 800, 600, 640, 480, FALSE}, + {800, 600, 1024, 768, 640, 480, TRUE}, + {800, 600, 1024, 768, 640, 480, FALSE}, + }; + + d3d9_ptr = pDirect3DCreate9(D3D_SDK_VERSION); + ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n"); + if (!d3d9_ptr){ + skip("Failed to create IDirect3D9 object\n"); + return; + } + + for(i=0; i<sizeof(scts)/sizeof(scts[0]); i++) { + IDirect3DDevice9 *device_ptr = 0; + D3DPRESENT_PARAMETERS present_parameters; + HRESULT hr; + WNDCLASS wc = {0}; + HWND hwnd = 0; + IDirect3DSwapChain9 *swapchain1 = 0; + RECT scissorrect; + + wc.lpfnWndProc = DefWindowProc; + wc.lpszClassName = "d3d9_test_wc"; + RegisterClass(&wc); + + hwnd = CreateWindow("d3d9_test_wc", "d3d9_test", + WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, scts[i].winx, scts[i].winy, 0, 0, 0, 0); + + ZeroMemory(&present_parameters, sizeof(present_parameters)); + present_parameters.Windowed = scts[i].window; + present_parameters.hDeviceWindow = hwnd; + present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; + present_parameters.BackBufferWidth = scts[i].backx; + present_parameters.BackBufferHeight = scts[i].backy; + present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8; + present_parameters.EnableAutoDepthStencil = TRUE; + present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; + + hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); + if(FAILED(hr)) { + present_parameters.AutoDepthStencilFormat = D3DFMT_D16; + hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); + if(FAILED(hr)) { + hr = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_parameters.hDeviceWindow, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr); + } + } + ok(hr == D3D_OK || hr == D3DERR_NOTAVAILABLE, "IDirect3D_CreateDevice returned: %08x\n", hr); + + if (!device_ptr) + { + DestroyWindow(hwnd); + skip("Creating the device failed\n"); + goto err_out; + } + + /* add a swapchain only in window mode */ + if(scts[i].window) + { + present_parameters.BackBufferWidth = scts[i].backswap1x; + present_parameters.BackBufferHeight = scts[i].backswap1y; + hr = IDirect3DDevice9_CreateAdditionalSwapChain(device_ptr, &present_parameters, &swapchain1); + ok(hr == D3D_OK, "IDirect3DDevice9_CreateAdditionalSwapChain failed in test %i with: %08x\n", i, hr); + } + + /* Check for the default scissor rect size */ + hr = IDirect3DDevice9_GetScissorRect(device_ptr, &scissorrect); + ok(hr == D3D_OK, "IDirect3DDevice9_GetScissorRect failed with: %08x\n", hr); + ok(scissorrect.right == scts[i].backx && scissorrect.bottom == scts[i].backy && scissorrect.top == 0 && scissorrect.left == 0, "Scissorrect missmatch (%d, %d) should be (%d, %d)\n", scissorrect.right, scissorrect.bottom, scts[i].backx, scts[i].backy); + + if(swapchain1) IDirect3DSwapChain9_Release(swapchain1); + if(device_ptr) { + ULONG ref; + + ref = IDirect3DDevice9_Release(device_ptr); + DestroyWindow(hwnd); + ok(ref == 0, "The device was not properly freed: refcount %u\n", ref); + } + } + +err_out: + if(d3d9_ptr) IDirect3D9_Release(d3d9_ptr); + return; +} + + START_TEST(device) { HMODULE d3d9_handle = LoadLibraryA( "d3d9.dll" ); @@ -2045,5 +2148,6 @@ START_TEST(device) test_vertex_buffer_alignment(); test_lights(); test_set_stream_source(); + test_scissor_size(); } } diff --git a/dlls/wined3d/stateblock.c b/dlls/wined3d/stateblock.c index e8ff6c1..e953470 100644 --- a/dlls/wined3d/stateblock.c +++ b/dlls/wined3d/stateblock.c @@ -1037,6 +1037,11 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat DWORD d; } tmpfloat; unsigned int i; + IWineD3DSwapChain *swapchain; + IWineD3DSurface *backbuffer; + WINED3DSURFACE_DESC desc = {0}; + UINT width, height; + RECT scissorrect;
/* Note this may have a large overhead but it should only be executed once, in order to initialize the complete state of the device and @@ -1239,6 +1244,22 @@ static HRESULT WINAPI IWineD3DStateBlockImpl_InitStartupStateBlock(IWineD3DStat This->textures[i] = NULL; }
+ /* Set the default scissor rect values */ + desc.Width = &width; + desc.Height = &height; + + IWineD3DDevice_GetSwapChain(device, 0, &swapchain); + IWineD3DSwapChain_GetBackBuffer(swapchain, 0, WINED3DBACKBUFFER_TYPE_MONO, &backbuffer); + IWineD3DSurface_GetDesc(backbuffer, &desc); + IWineD3DSurface_Release(backbuffer); + IWineD3DSwapChain_Release(swapchain); + + scissorrect.left = 0; + scissorrect.right = width; + scissorrect.top = 0; + scissorrect.bottom = height; + IWineD3DDevice_SetScissorRect(device, &scissorrect); + TRACE("-----------------------> Device defaults now set up...\n"); return WINED3D_OK; } -- 1.5.5.1