21 Jun
2022
21 Jun
'22
3:01 a.m.
Matteo Bruni (@Mystral) commented about dlls/d3dx10_43/d3dx10_43_main.c:
{ struct thread_pump *thread_pump = impl_from_ID3DX10ThreadPump(iface); ULONG refcount = InterlockedDecrement(&thread_pump->refcount); + struct work_item *iter, *next; + struct list list; + int i; We generally prefer using "unsigned int" for loop counter variables (assuming there is no reason to prefer a signed integer here).
-- https://gitlab.winehq.org/wine/wine/-/merge_requests/272#note_2435