26 Mar
2017
26 Mar
'17
6:55 p.m.
On 24 March 2017 at 17:14, Józef Kucia <jkucia(a)codeweavers.com> wrote:
@@ -3132,6 +3132,8 @@ struct wined3d_saved_states WORD vertexShaderConstantsB; /* WINED3D_MAX_CONSTS_B, 16 */ WORD vertexShaderConstantsI; /* WINED3D_MAX_CONSTS_I, 16 */ BOOL vs_consts_f[WINED3D_MAX_VS_CONSTS_F]; + DWORD pixel_shader_resource_views : 16; /* MAX_FRAGMENT_SAMPLERS, 16 */ + DWORD vertex_shader_resource_views : 16; /* MAX_VERTEX_SAMPLERS, 4 */ So why is it 16 bits wide?