Signed-off-by: Francisco Casas <fcasas(a)codeweavers.com> --- But, if I am not mistaken, bool expands to _Bool (because we are including <stdbool.h>). And I don't see any point in the program were we may be assigning .b a value that's not 0 or 1. Given that in C, when an scalar is converted to _Bool, it automatically becomes 0 or 1. March 23, 2022 11:27 AM, "Giovanni Mascellani" <gmascellani(a)codeweavers.com> wrote:
Signed-off-by: Giovanni Mascellani <gmascellani(a)codeweavers.com> --- libs/vkd3d-shader/hlsl_constant_ops.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/libs/vkd3d-shader/hlsl_constant_ops.c b/libs/vkd3d-shader/hlsl_constant_ops.c index 51cee179..6c852ba1 100644 --- a/libs/vkd3d-shader/hlsl_constant_ops.c +++ b/libs/vkd3d-shader/hlsl_constant_ops.c @@ -75,11 +75,11 @@ static bool fold_cast(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst, struct break;
case HLSL_TYPE_BOOL: - u = src->value[k].b; - i = src->value[k].b; - f = src->value[k].b; - d = src->value[k].b; - b = src->value[k].b; + u = !!src->value[k].b; + i = !!src->value[k].b; + f = !!src->value[k].b; + d = !!src->value[k].b; + b = !!src->value[k].b; break;
default: -- 2.35.1