20 Oct
2006
20 Oct
'06
8:33 a.m.
On 20/10/06, Stefan Dösinger <stefandoesinger(a)gmx.at> wrote:
include/wine/wined3d_types.h
#define WINED3D_HIGHEST_SAMPLER_STATE WINED3DSAMP_DMAPOFFSET WINED3DSAMP_DMAPOFFSET = 13, Those are per stage.
and dlls/wined3d/wined3d_private.h #define MAX_SAMPLERS 16 That's the maximum d3d9 supports, not necessarily what the hardware can do. Unsupported samplers would be wasted. Worse, d3d10 will support a lot more than 16 samplers.