22 May
2022
22 May
'22
9:19 a.m.
I'll close this merge request for now and recreate it later once I figured out what breaks World of Tanks. Preferably I'll also include patches to keep resources that are used both as render target and as shader resource view in a compressed state. -- https://gitlab.winehq.org/wine/wine/-/merge_requests/4#note_1091