25 Jul
2006
25 Jul
'06
3:07 p.m.
On 25/07/06, Stefan Dösinger <stefandoesinger(a)gmx.at> wrote:
lot of them already :-| ). The tricky part is to actually flip it around when drawing because we have to modify the vertices. This could be a case for drawStridedSlow or VBO vertex fixups. Or do the texture matrices help here? Well yes, you would modify the texture matrix, rather than the individual coordinates.