5 Jan
2012
5 Jan
'12
3:07 a.m.
Am 04.01.2012 13:23, schrieb Henri Verbeet:
2012/1/5 Rico Schüller<kgbricola(a)web.de>:
Ideally we may handle all D3DXHANDLEs the same way. Some possible solutions are listed in [3].
Any thoughts which way is preferred? It's not entirely clear to me from any of those links why simply using a normal handle table wouldn't work. I'm not sure what you mean by a "normal handle table".
Do you mean a list? Cheers Rico