27 Jul
2008
27 Jul
'08
7:51 p.m.
H. Verbeet wrote:
2008/7/27 Chris Ahrendt <celticht32(a)aol.com>:
Oh I also forgot... I believe that set render state is primarily called at the init of the app so should not overly effect the performance of the application. Well, no, it pretty much gets called all the time.
+ /* Valid Values are between 0 and FFFF (4 bytes alpha, red, green, and blue)) */ There are 8 bits in a byte... yes thus FFFF = 4 bytes...
If this is not placed in the code EQ2 gives the no pixel shader error... chris