30 Aug
2013
30 Aug
'13
3:50 p.m.
On 30 August 2013 17:35, Stefan Dösinger <stefan(a)codeweavers.com> wrote:
Am 2013-08-30 17:31, schrieb Henri Verbeet:
Is this different from surfaces? IIRC surfaces are padded up to the next multiple of the block size, although I may have that wrong. Not a fan of the "(%p) : " trace formatting. Padding happens with mipmaps and stand-alone surfaces. Level 0 of a 2D and cube texture has to consist of at least one full block. (If my memory serves me right.)
Well, regardless of which one it is, I don't see a similar check for 2D and cube textures at the moment. I think some tests would be welcome.