14 Mar
2011
14 Mar
'11
4:23 p.m.
2011/3/14 Rico Schüller <kgbricola(a)web.de>:
Yes, it is the shader/effect version. I used the value because I was not able to generate other targets for d3dx9 with the current sdk.
I think a mask for the effect ((tag >> 16) == 0xfeff)) would be fine here. There shouldn't be a huge difference between the versions (tag & 0xffff), but I expect one.
Checking for a specific version should be ok if that's all we support at the moment. But I think something like "d3dx9_effect_version(9, 1)" would be much clearer than 0xfeff0901.