2009/12/15 Stefan Dösinger <stefan(a)codeweavers.com>:
@@ -85,6 +85,21 @@ static void buffer_create_buffer_object(struct wined3d_buffer *This) ... + This->maps = HeapAlloc(GetProcessHeap(), 0, sizeof(*This->maps));
This is the wrong place for that. Either do it in buffer_init(), or in buffer_Map(). Keeping track of maps should also be in a separate patch, and you should integrate "lock_count".
+struct map_range A "wined3d_" prefix wouldn't hurt.
+ LONG maps_size; Does a signed variable really make sense here?
+ /* TODO: GL_ARB_map_buffer_range */ + return gl_info->supported[APPLE_FLUSH_BUFFER_RANGE]; As a general rule, I think it makes sense to add support for ARB extensions (when available) before vendor specific extensions.