6 Dec
2008
6 Dec
'08
12:13 p.m.
Henri Verbeet a écrit :
2008/11/30 Jérôme Gardou <jerome.gardou(a)gmail.com>:
- if (ref == 0) { + if (ref <= 0) {
This doesn't work, of course. ref is an ULONG. Why not just a cast in this case ? The check for Reset should probably go into wined3d.
OK... but a test should check is this is the same behaviour in d3d8. Not sure...