Hi Henry, thanks for the quick reply.
+typedef struct +{ + ID3DX8 ID3DX8_iface; + LONG ref; +} d3dx8;
Please don't typedef structures just to save keystrokes.
Mind explaining the reason for this? It's like this in a lot of other places, and I'm curious to why you prefer it to not be a typedef.
+static HRESULT WINAPI d3dx8_QueryInterface(ID3DX8 *iface, REFIID riid, void **ppv) +{ + d3dx8 *This = impl_from_ID3DX8(iface);
Please use lowercase variable names.
Again, it's like this in 95% of all other cases. I'll change it if you want, I just wanted it to remain consistent with the existing code.
+ TRACE("(%p/%p)->(%s,%p)\n", iface, This, debugstr_guid(riid), ppv); + + *ppv = NULL; + + if (IsEqualGUID(riid, &IID_IUnknown)) + *ppv = &This->ID3DX8_iface; + else if(IsEqualGUID(riid, &IID_ID3DX8)) + *ppv = &This->ID3DX8_iface; + else if(IsEqualGUID(riid, &IID_IPersistPropertyBag)) + FIXME("No interface for IID_IPersistPropertyBag\n"); + else if(IsEqualGUID(riid, &IID_IPersistStreamInit)) + FIXME("No interface for IID_IPersistStreamInit\n"); + else + FIXME("No interface for %s\n", debugstr_guid(riid));
Not implementing an arbitrary interface is a WARN at best.
Mind explaining why? The wiki states that "Messages in this class are meant to signal unimplemented features, known bugs, etc. They serve as a constant and active reminder of what needs to be done." This sounds fitting for me.
+ if (*ppv) + { + IUnknown_AddRef((IUnknown *)(*ppv)); + return S_OK; + } + + return E_NOINTERFACE; +}
I think Nikolay already hinted at this, but this is fairly different from the canonical QueryInterface() implementation, especially for an object that only implements a single interface.
But they don't only implement one interface, they have those other GUIDs that are queried, no?
+static HRESULT WINAPI d3dx8_CreateFont(ID3DX8 *iface, Direct3DDevice8 *device, + LONG hFont, D3DXFont **retFont)
Please use lowercase parameter names, and avoid the stray 'h'.
I mostly just took the official names, want me to edit all of them? Wouldn't be an issue for me, just need to know.
+static HRESULT WINAPI d3dx8_AssembleShaderFromFile(ID3DX8 *iface, BSTR file, LONG flags, BSTR *log, + D3DXBuffer **constants, D3DXBuffer **ppVertexShader) +{ + FIXME("(%s, %i, %p, %p, %p): stub!\n", debugstr_w(file), flags, log, constants, ppVertexShader); I certainly have my preferences when it comes to trace formatting, but I think "%i" is questionable for flags regardless of preference.
Maybe, I'm not good with trace formatting. Is there a list for which type I should use what? I'd really appreciate that, maybe in the wiki? I didn't find anything.
+static const ID3DX8Vtbl ID3DX8_Vtbl =
"d3dx8_vtbl"
+HRESULT d3dx8_create(IUnknown *outer_unk, void **ppv) +{ + d3dx8 *object; + + TRACE("(%p,%p)\n", outer_unk, ppv); + + object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(d3dx8));
"sizeof(*object)"
I too took this from already existing code, but I'll change it. Regards, Fabian Maurer