4 Jul
2006
4 Jul
'06
8:11 a.m.
On 04/07/06, Ivan Gyurdiev <ivg231(a)gmail.com> wrote:
H. Verbeet wrote:
On 04/07/06, Ivan Gyurdiev <ivg231(a)gmail.com> wrote:
There's something wrong with this patch... I'm not sure what it is yet, The 0 program (fixed function) doesn't get set anymore when there are no shaders. The fixed function is a GLSL program? No, but you call BindProgram with 0 as program id to enable the fixed function pipeline again. Otherwise the previously bound GLSL program is still in use.