On Sun, Sep 23, 2012 at 8:44 PM, Christian Costa
<titan.costa@gmail.com> wrote:
+ � � � �hr = IDirect3DTexture9_LockRect(texture, 0, &lock_rect, NULL, D3DLOCK_READONLY);
+ � � � �ok(hr == D3D_OK, "IDirect3DTexture9_LockTexture returned %#x, expected %#x\n", hr, D3D_OK);
+ � � � �if (SUCCEEDED(hr))
+ � � � � � �for (i = 0; i < 16; i++)
+ � � � � � � � �ok(((BYTE*)lock_rect.pBits)[i] == dds_cube_map[128+i], "Byte at index %u is 0x%02x, expected 0x%02x\n", i, ((BYTE*)lock_rect.pBits)[i], dds_cube_map[144+i]);
+ � � � �IDirect3DTexture9_Release(texture);