9 Sep
2010
9 Sep
'10
9:37 a.m.
On 9 September 2010 02:40, Misha Koshelev <misha680(a)gmail.com> wrote:
+ while (count < MAX_FVF_DECL_SIZE && (count == 0 || declaration[count-1].Stream != 0xFF)) + { + count++; + } + if (count > 1) + { + vertex_size = declaration[count-2].Offset + d3dx_decltype_size[declaration[count-2].Type]; + }
You may want to consider using D3DXGetDeclVertexSize() there.