Greetings, I would like to point out 3 issues with TR Legend game: 1) wine is outputing a ton of messages like: fixme:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Vertexshader 0x13fb3028 recompiled more than 50 times fixme:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Vertexshader 0x13fb3028 recompiled more than 50 times fixme:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Vertexshader 0x13fb3028 recompiled more than 50 times fixme:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Vertexshader 0x13fb3028 recompiled more than 50 times fixme:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Vertexshader 0x13fb3028 recompiled more than 50 times fixme:d3d_shader:IWineD3DVertexShaderImpl_CompileShader Vertexshader 0x13fb3028 recompiled more than 50 times 2) the game itself contain a gfx config dialog. Then at next startup it should use this settings saved somewhere (I guess registry) but instead it dosen't - always running the game will bring the config in the first place. Why is that ? 3) Still something is wrong with the vertex shaders and buffers - see this screenshoot: http://img171.imageshack.us/my.php?image=screen3ub0.jpg And the tons of shader compilation warnings happens in every water scene like in the screenshoot. Best regards Artur -- -------------------------------------------------------------------------- Registered User No 397465 Linux Debian 2.6.24.2 AMD Athlon(tm) 64 X2 Dual Core 5000+ Conquer your Desktop! http://www.kde.org/trykde/ Reclaim Your Inbox! http://www.mozilla.org/products/thunderbird/ --------------------------------------------------------------------------