On Mon, Jan 26, 2009 at 12:19:32PM +0100, Henri Verbeet wrote:
2009/1/26 Paul TBBle Hampson <Paul.Hampson(a)pobox.com>:
On Mon, Jan 26, 2009 at 09:16:12AM +0100, Henri Verbeet wrote:
2009/1/25 Claudio Ciccani <klan(a)users.sf.net>:
+ WORD vertexBlendSW : 1; /* vertexBlend software fallback used */
I'm not sure we want to implement vertex blending in software in the first place (rather than through a shader), but you can't just add a bitfield here without changing the padding.
I can't speak towards the bitfield part, but implementing vertex blending in software will magically make a few games (two that I know of, Warhammer Online and Everquest) work without patching, and without passing through drawStridedSlow.
Sure, but so does just faking the device caps.
I don't see that as having a chance of making it into the Wine tree. This patch, on the other hand, isn't actually a nasty case-specific hack. -- ----------------------------------------------------------- Paul "TBBle" Hampson, B.Sc, LPI, MCSE Very-later-year Asian Studies student, ANU The Boss, Bubblesworth Pty Ltd (ABN: 51 095 284 361) Paul.Hampson(a)Pobox.com Of course Pacman didn't influence us as kids. If it did, we'd be running around in darkened rooms, popping pills and listening to repetitive music. -- Kristian Wilson, Nintendo, Inc, 1989 License: http://creativecommons.org/licenses/by/2.5/au/ -----------------------------------------------------------