16 Apr
2021
16 Apr
'21
2:01 p.m.
On Fri, 16 Apr 2021 at 10:45, Jan Sikorski <jsikorski(a)codeweavers.com> wrote:
+ hr = ID3D11Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc), + vs_code, sizeof(vs_code), &test_context.input_layout); + ok(SUCCEEDED(hr), "Failed to create input layout, hr %#x.\n", hr); + Some quick testing (i.e., getting rid of input layout creation here, and creating the input layout in draw_quad_vs_() against default_vs_code[]) seems to suggest this also works without a matching input layout. Should we perhaps look at the shader input signature instead?