14 Feb
2014
14 Feb
'14
5:53 p.m.
On 14 February 2014 00:31, Ken Thomases <ken(a)codeweavers.com> wrote:
+ /* If no opengl32 function has been called, GetPixelFormat() doesn't reflect a + prior SetPixelFormat(). So, call wglCreateContext() even though it will fail. */ + hglrc = wglCreateContext(hdc); + ok(hglrc == NULL, "wglCreateContext succeeded when no pixel format has been set\n"); + if (hglrc) wglDeleteContext(hglrc); I decided to look into this a bit, but could only reproduce it on the testbot. It seems just loading opengl32 is enough to make GetPixelFormat() work. (Also see https://newtestbot.winehq.org/JobDetails.pl?Key=4908.)