16 Mar
2011
16 Mar
'11
2:26 p.m.
On 03/16/2011 02:24 PM, Alexandre Julliard wrote:
Adam Martinson<amartinson(a)codeweavers.com> writes:
Look at any d3d app with oprofile. That function is called EVERYWHERE. In my testing this reduces IWineD3DDeviceImpl_MarkStateDirty() from 4.8% of wined3d CPU time to 3.3%. What compiler are you using? I don't see any difference here.
GCC 4.4.5, running the 3DMark06 batch size tests.